Final study project @ ISART Digital
I developed a building generation tool in Houdini.
Following the production hazards, I added options to optimize and keep a fast workflow.
Integrated in Unity, it allowed us to create buildings very easily and to precisely stick to level design blocking.
Then, I animated them with custom shaders and particle effects (animation by code with DOTween for optimisation purpose).
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https://isart-digital.itch.io/impulsers
October 2019 - End May 2020
Procedural generation of buildings overview
Buildings generation animation in-game, based on distance from the main character
Buildings generation animation turn around
Houdini tool overview