Final study project @ ISART Digital
I worked a lot on cameras during this production.
One of the main pillars of the game is the scenery, the camera staging.
It was a real pleasure to work on cameras to emphasize and underline our character's actions.
Here are some of the cameras I worked on.
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https://isart-digital.itch.io/impulsers
October 2019 - End May 2020
Start animation
Impulsers building (Broken glass simulation in Houdini)
Crane wallrun
What a jump
Aerial Subway
360 Slidebar
Special deflects